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    WorkCreative TechnologistSelected Immersive VR / AR Experiences

    Selected Immersive VR / AR Experiences

    I turn complex systems into clear, immersive experiences — where users can step inside, explore, and understand your product in real time. A mix of spatial, 360, and interactive tools we use that reflects how immersive experiences are structured — focusing on movement, clarity, and user engagement.

    I worked on OneDome as part of the immersive content layer, helping shape how different elements came together inside the experience.

    From visual assets to spatial storytelling, I supported the creation and integration of content across multiple touchpoints—making sure each component felt cohesive, intuitive, and aligned with how users move through and understand the environment.

    Interactive Product Exploration (VR Configurator Concept)

    The motorcycle functions as a central object within a VR configurator — a system that responds to interaction. Through movement and manipulation, the user gains a clearer understanding of structure, material, and form. It’s not just about customization, but about revealing how the product is designed and experienced in space.

    The showroom is always open, giving users the freedom to explore and engage with your work anytime, from anywhere.

    Interactivity allows users to engage directly with the environment, transforming passive observation into active discovery.

    Storytelling shapes how the experience unfolds, turning movement through the space into a clear and engaging narrative.

    Where the Scene Comes Alive

    I created a butterfly as a simple element within a scene — not as decoration, but as a way to introduce motion, contrast, and focus. That single addition changed how the environment was read, giving it scale and a sense of activity. In immersive design, these details are intentional — small interventions that shape how a space is understood and experienced.

    Character creation adds a sense of life and relatability, grounding the environment through movement, expression, and interaction.

    Environment creation defines the world around the experience, shaping how users move, feel,
    and understand the space.

    Navigation is designed to feel intuitive, guiding users through the environment without breaking immersion.

    An equirectangular projection

    is a way of mapping a full 360° environment onto a flat image. In VR, that image is wrapped into a sphere around you inside headsets like the Meta Quest 3, letting you look in any direction and feel fully immersed.

    The SenseGlove Unreal Engine

    Features

    • Interact in VR naturally: get to feel the size, stiffness, and resistance of virtual objects.
    • Unlike controllers, SenseGlove allows you to hold, push, touch, connect, and squeeze the virtual like it is real.
    • The most practical haptic gloves for natural XR interactions.
    • Great usability: completely wireless and easy to use.

    Vive Trackers

    Small wireless devices that track real-world movement in VR Made by HTC for the HTC Vive ecosystem Provide 6DoF tracking (position + rotation in 3D space) Use SteamVR base stations (laser tracking) — not cameras Extremely accurate (used for pro-level VR + motion capture)

    Full-body tracking (feet, waist, chest) Tracking gloves or hands in VR setups Attaching to objects (tools, props, cameras) Motion capture + animation + virtual production

    Connect your Unreal Engine experience to the modern web with the most reliable, provider-agnostic bridging solution available. Unlike standard Pixel Streaming which requires complex custom coding for every interaction, PSB provides a structured “data bridge” that turns web commands into game actions instantly.

    SELECTED WORK

    Living Mural Project — Collaboration with Hans Haveron

    I collaborated with fine artist Hans Haveron to bring one of his signature sculptural totems to life using projection-mapped video, creating an evolving “living...

    ENVISION FESTIVAL — VIDEO DIRECTOR (4-Year Case Study)

    Role: Video Director • Motion & Visual Systems • Live Capture & Content DirectionYears: 4 consecutive seasonsLocation: Uvita, Costa Rica Overview For four years, I served...

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